Analysis of the content of training programming games for future software engineers.
Abstract
One of the training areas for future program engineers is training in game programming, which could be explained by the rapid pace of the IT industry development and the demand for specialists in the field of game development. The formation of the content of teaching the programming of games for future software engineers was not considered in detail in scientific papers, and therefore they require research. Based on the analysis of the content of teaching programming games, presented in textbooks and papers of various authors (A. Khonich, T. Miller, M. Morrison, V. Kasikhin, S. Manish, M. Tsekhner, M. Dawson), and its compliance with the principles selection the author concluded that these materials can only partially be used in selecting the content of training programming games for future software engineers, and therefore it is appropriate to create one’s own content.