THE USE OF AUGMENTED REALITY IN THE STUDY OF GEOMETRY
Abstract
The purpose of studying geometry is the development of spatial abilities. However, sometimes it is difficult for beginners to perceive two-dimensional images representing three-dimensional space in the learning process. Augmented reality is a technology that has demonstrated its effectiveness in learning and can be used to create didactic materials. Its feature is the placement of a virtual object in a real environment, in real-time and considering the location in space. Complementing the real environment with virtual information, it helps the user solve real-world problems. Despite the benefits, novelty, and interest in technology in the field of education, there are very few studies that demonstrate practical implementation and how to use it in the study of geometry.
The main goal of the study is to review and systematize foreign studies related to the use of augmented reality in the process of learning geometry. All of them demonstrate the use of specially designed programs. The review consists of their analysis, the used equipment, purpose, capabilities, types of activities, types of markers, design and interface features, the content used and the degree of students' perception. The tasks and capabilities of the programs vary in difficulty levels and demonstrate the suitability of the technology for use in both primary and higher education. The above programs differ in design and ways of interacting with the interface. In particular, the introduction of the interface into the physical world, as noted by the authors of the relevant studies, creates a favorable impression, and gives the process a sensation that is different from ordinary work with a computer.
During the analysis, it was determined that all applications were positively received by students, aroused interest, and increased willingness to learn. The use of augmented reality is possible for both individual and group work. There are successful examples of the use of technology in classroom and distance learning. Programs with augmented reality can serve as a successful didactic tool, making the training varied and interesting.
Keywords: augmented reality, AR, education, geometry training, application design, mobile application, didactic material.