ANALYSIS OF FIELDS OF APPLICATION OF FRACTALS IN VIDEO GAMES

Abstract

With each passing day, video games are becoming increasingly popular, creating a description of new creative solutions both in the gameplay and in graphics. Fractals play an important role in solving this problem. They are familiar with many uses: by depicting trees and objects in 3D space, building map landscapes to integrate them into gameplay at a deeper level, such as building basic game concepts where some minor parts of the game are parts of a larger one. but still similar to them in concept. Thus, the need to find new ways to use fractal algorithms to improve the graphical and conceptual level of the game.

In this work, an analysis of the possibilities of using fractals for the construction of land maps and the introduction of the process of land sales; generation of complex labyrinths; algorithms for procedural generation of 3D video game mazes based on a cross-platform game engine; organization of interaction of graphics with the game with the help of fractals; you can use it in other types of video games. An overview of game applications that use fractal graphics, namely: The Legend of Zelda, Link’s Awakening, Witness, Awakening of the Link, I Love Hue.

To simplify the use of fractals in the construction of labyrinths, their classification is carried out depending on the power structures they use. Dimensions, hyperdimensionality, playback topology, tessellation, routing, texture, and priority can be applied to such authorities. The maze can be used for one element from each entered class in any combination.

The use of fractals in video games allows you to reduce the amount of RAM required for the operation of the game and increase its speed by optimizing the algorithm.

Keywords: fractal, fractal game design, Fractal Design, Link’s Awakening, fractal graphics, fractal mazes, fractal modeling.

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Published
2021-06-16
How to Cite
Ladogubets, T., Golova, O., Miroshnichenko, I., & Palamar, I. (2021). ANALYSIS OF FIELDS OF APPLICATION OF FRACTALS IN VIDEO GAMES. Modern Problems of Modeling, (22), 89-95. https://doi.org/10.33842/22195203/2021/22/89/95

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