AUTOMATION OF THE MODELING PROCESS OF COMPLEX ENVIRONMENTAL OBJECTS WITH THE FUNCTION OF REALISM IN BLENDER 3D

Abstract

The development of computer technology allows designers to experiment and design the environment more actively. Computer models of the environment are used for computer games, simulators, cinematography and animation. Synthesized images for training neural networks are currently a very promising area of research. Besides, computer graphics are widely used by designers. Realistic images help to understand the spatial relationships and interaction of various elements of the environment, analyze the efficiency of space use, optimize the arrangement of elements for maximum comfort and functionality, and photorealistic visualization allows designers to better realize their ideas and ensure a high level of customer satisfaction. Thus, improving the realism of environmental models is an urgent task. 

The article analyzes the solutions used to synthesize realistic scenes and introduce randomization elements at different stages of modeling. The authors propose to automate the process of modeling 3D objects to increase the realism of scenes.  To do this, a random component is introduced that allows you to adjust the position of the elements of a composite object based on Euclidean transformations. For design projects, an important function is to preserve proportions when changing the scale within the selected range. Users have the ability to set ranges of change for randomized parameters. To control the position of the elements and their deformation, it is proposed to shift the center of gravity of the dimensional shell, and to identify the main positions for automated randomization: top, center, and bottom.

The software has been developed and tested with different settings for the selected objects, which allows to increase the realism of the environment and reduce the time for adjusting the scene objects.

Keywords: three-dimensional complex model, randomization of the position of elements, Euclidean transformations, three-dimensional design, visualization, center of gravity of the overall shell.

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Published
2024-09-25
How to Cite
Ausheva, N., Sydorenko, I., Dziuba, D., & Yankovska , L. (2024). AUTOMATION OF THE MODELING PROCESS OF COMPLEX ENVIRONMENTAL OBJECTS WITH THE FUNCTION OF REALISM IN BLENDER 3D. Modern Problems of Modeling, (26), 14-20. Retrieved from http://magazine.mdpu.org.ua/index.php/spm/article/view/3278