CROSS-CULTURAL GAME-BASED APPROACHES IN LANGUAGE TEACHING
Abstract
The article deals with the modern approaches to language teaching. The aim of the article is to study the methodological and psychological principles of organizing and using art and game elements in a foreign language lesson and to develop and substantiate a methodology for teaching English to university students based on art technologies and gamification, aimed at developing their linguistic and communicative creativity and ability to effectively interact with international clients. The prerequisites and conditions for the development of the art and game-based technologies as a teaching method are considered. The analysis of existing classifications of art and game-based methods as a means of teaching a foreign language, as well as methods of motivating students using these methods, is carried out. The main provisions defining the role of the art and game-based approaches in language teaching are proposed. The conclusions are made according to the results of the research and analysis that the game should be short, creative and interesting for students to make them effectively communicate in foreign language with international guests.
Key words: cross-cultural approach; English language teaching; gamebased technologies; game methods; game situations; motivational sphere; foreign language psychological barrier; communicative tasks.







