Interactive methods in the formation of social and communicative skills of higher education students
Abstract
In the modern educational landscape, the emphasis on developing well-rounded individuals has led to a growing focus on preparing higher education students not only with theoretical knowledge but also with practical skills vital for professional success and effective social interactions. Interactive teaching methods have emerged as a critical tool in achieving this objective, as they foster active participation in the learning process and enhance the development of social and communication skills, which are indispensable in contemporary society. This article aims to explore the role of interactive teaching methods in cultivating social and communication skills among higher education students. Interactive learning, defined as a student-centered approach that involves active engagement through various strategies, is positioned as a powerful means for promoting skill development in both cognitive and interpersonal domains. The article highlights the benefits of interactive methods such as group discussions, role-playing, debates, case studies, and collaborative projects, which encourage creativity, problem-solving, and teamwork. Moreover, the article examines the relationship between interactive teaching methods and the growth of essential professional skills. In particular, the ability to navigate complex social dynamics, resolve conflicts, and communicate effectively in both formal and informal settings is emphasized. These are crucial competencies that not only benefit students during their academic journey but also equip them for success in the workforce. Ultimately, the article concludes that interactive teaching methods serve as a cornerstone for the development of socially adept and communicatively skilled individuals. Through these methods, students are better prepared to face the challenges of the modern professional world, where soft skills are just as important as technical expertise.
Key words: interactive learning; social and communicative skills; communicative culture; role-playing games; case method; brainstorming.







